Xamarin Setup

How to install the Airship Xamarin module.

We provide native binding packages for iOS and Android, and a cross-platform .NETStandard package for shared codebases:

  • Native Bindings: The native bindings contain all the functionality of the iOS/Android SDKs, but provide no cross-platform interface.
  • .NET Standard Library: The .NET Standard library exposes a common subset of functionality between the iOS and Android SDKs. This library can be used within shared codebases (e.g., a Xamarin Forms app).

Setup

 Note

This guide applies to apps built with Xamarin and Xamarin.Forms.

Please refer to the Airship .NET MAUI Setup guide for instructions to integrate Airship in .NET MAUI applications.

Before you begin, set up Push and any other Airship features for Mobile. The Xamarin bindings, like the SDKs that they wrap, are platform-specific, so this would be a good time to familiarize yourself with the SDK APIs and features for each platform you wish to target.

Android Integration

Android Packages

Package nameDescription
airship.android.coreCore SDK support
airship.android.admADM push provider support
airship.android.fcmFCM push provider support
airship.android.automationIn-App Automation, In-App Messaging, and Landing pages support
airship.android.layoutIn-App Automation support
airship.android.messagecenterMessage Center support
airship.android.preferencecenterPreference Center support

Push Provider

The Airship SDK for Android is split into modules which allow you to choose the push providers included in your application. You must install at least one push provider in your Android app. You can install more than one provider.

As with the core SDK bindings, the push provider(s) can be installed via the NuGet package manager in Visual Studio:

  • Double-click the Packages folder in the Solution Explorer.
  • With nuget.org selected as the source, search for Airship SDK.
  • Choose one or more of the push provider packages and select Add Package.

Airship Config

Airship config options are a convenient way to pass custom settings to your app without needing to edit the source code. By default, the Airship SDK loads these settings from the airshipconfig.properties file located in your application’s Assets directory. Use this file, among other things, to set the backend credentials for your app, and to toggle between development and production builds. In order for this file to be visible to the SDK during TakeOff, be sure that its Build Action is set to AndroidAsset in your app project.

Example airshipconfig.properties
developmentAppKey = Your Development App Key
developmentAppSecret = Your Development App Secret

productionAppKey = Your Production App Key
productionAppSecret = Your Production Secret

 # Toggles between the development and production app credentials
 # Before submitting your application to an app store set to true
inProduction = false

 # LogLevel is "VERBOSE", "DEBUG", "INFO", "WARN", "ERROR" or "ASSERT"
developmentLogLevel = DEBUG
productionLogLevel = ERROR

 # Notification customization
notificationIcon = ic_notification
notificationAccentColor = #ff0000

EU Cloud Site

If your app uses Airship’s EU cloud site, you will need to add that to airshipconfig.properties.

# EU Cloud Site
site = EU

FCM-specific instructions

As shown in Xamarin’s Remote Notifications with Firebase Cloud Messaging document, specify the receiver in the Android Manifest. Then follow FCM Android Setup and FCM Push Provider Setup to configure your application to use FCM.

Example AndroidManifest.xml
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" android:versionCode="1" android:versionName="1.0" package="com.urbanairship.sample">
  <uses-sdk android:minSdkVersion="21" />
  <application android:theme="@style/AppTheme" >
    <!-- START Manual Firebase Additions -->
    <receiver
      android:name="com.google.firebase.iid.FirebaseInstanceIdInternalReceiver"
      android:exported="false" />
    <receiver
      android:name="com.google.firebase.iid.FirebaseInstanceIdReceiver"
      android:exported="true"
      android:permission="com.google.android.c2dm.permission.SEND" >
        <intent-filter>
            <action android:name="com.google.android.c2dm.intent.RECEIVE" />
            <action android:name="com.google.android.c2dm.intent.REGISTRATION" />
            <category android:name="${applicationId}" />
        </intent-filter>
    </receiver>
    <!-- END Manual Firebase Additions -->
  </application>
</manifest>

TakeOff

Create a class that extends Autopilot. Register the autopilot in the Assemblyinfo.cs to generate the required metadata in the AndroidManifest.xml file.

[Register("com.example.SampleAutopilot")]
public class SampleAutopilot : Autopilot
{

  public override void OnAirshipReady(UAirship airship)
  {
    // perform any post takeOff airship customizations
  }

  public override AirshipConfigOptions CreateAirshipConfigOptions(Context context)
  {
    /* Optionally set your config at runtime
    AirshipConfigOptions options = new AirshipConfigOptions.Builder()
         .SetInProduction(!BuildConfig.DEBUG)
         .SetDevelopmentAppKey("Your Development App Key")
         .SetDevelopmentAppSecret("Your Development App Secret")
         .SetProductionAppKey("Your Production App Key")
         .SetProductionAppSecret("Your Production App Secret")
         .SetNotificationAccentColor(ContextCompat.getColor(this, R.color.color_accent))
         .SetNotificationIcon(R.drawable.ic_notification)
         .Build();
    return options;
    */
    return base.CreateAirshipConfigOptions(context);
  }
}
Assemblyinfo.cs
[assembly: MetaData("com.urbanairship.autopilot", Value = "sample.SampleAutopilot")]
 Note

If your app targets Android Kitkat (4.4), a bug in Xamarin prevents automatic takeoff from executing in the SDK. As a simple workaround, you can add an Autopilot.AutomaticTakeOff call in the OnCreate method of your main Activity, as shown below. This will ensure that your Autopilot class works as expected. Apps targeting versions of Android greater than 4.4 can safely ignore this detail.

MainActivity.cs
protected override void OnCreate (Bundle savedInstanceState)
{
Autopilot.AutomaticTakeOff(this.ApplicationContext);
...
}

iOS Integration

iOS Packages

The Airship Xamarin component comes with full native bindings on the iOS SDK. The majority of these bindings can be installed using a single package named airship.ios. Location support and notification extensions are provided as separate packages.

Package nameDescription
airship.iosUmbrella SDK support
airship.ios.notificationcontentextensionNotification content extension support
airship.ios.notificationserviceextensionNotification service extension support

While the airship.ios package is ideal for most use cases, more finely grained packages are available as well for apps that require more modular integrations.

Package nameDescription
airship.ios.coreCore SDK support (excluding Automation, Message Center and Extended Actions)
airship.ios.basementBasement
airship.ios.automationAutomation support
airship.ios.messagecenterMessage Center support
airship.ios.extendedactionsExtended Actions support
airship.ios.preferencecenterPreference center support

Airship Config

Provide an AirshipConfig.plist file with the application’s configuration. In order for this file to be visible to the SDK during TakeOff, be sure that its Build Action is set to BundleResource in your app project.

Example AirshipConfig.plist
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
  <dict>
     <key>detectProvisioningMode</key>
     <true/>
     <key>developmentAppKey</key>
     <string>Your Development App Key</string>
     <key>developmentAppSecret</key>
     <string>Your Development App Secret</string>
     <key>productionAppKey</key>
     <string>Your Production App Key</string>
     <key>productionAppSecret</key>
     <string>Your Production App Secret</string>
     <key>useWKWebView</key>
     <true/>
  </dict>
</plist>

EU Cloud Site

If your app uses Airship’s EU cloud site, you will need to add that to AirshipConfig.plist.

  <key>site</key>
  <string>EU</string>

TakeOff

The Airship SDK requires only a single entry point in the app delegate, known as takeOff. Inside your application delegate’s FinishedLaunching method, initialize a shared UAirship instance by calling UAirship takeOff . This will bootstrap the SDK and look for settings specified in the AirshipConfig.plist config file.

 Note

If the takeOff process fails due to improper or missing configuration, the shared UAirship instance will be null. The Airship SDK always logs implementation errors at high visibility.

Example takeOff
[Register ("AppDelegate")]
public class AppDelegate : UIApplicationDelegate
{
   public override bool FinishedLaunching(UIApplication application, NSDictionary launchOptions)
   {
      UAirship.TakeOff();
      // Configure airship here
      return true;
   }
}

Notification Service Extension

In order to take advantage of iOS notification attachments, such as images, animated gifs, and video, you will need to add the Notification Service Extension NuGet package to your project.

Notification Content Extension

The iOS SDK’s Notification Content Extension provides support for carousel UI. To include this in your app, add the Notification Content Extension NuGet package to your project.

UA Xamarin Components Installation

Installing the Airship components is a quick and easy process, seamlessly integrated into Visual Studio. You have two installation options:

  • Native bindings: If you are only working with one platform, or if there is no reason for you to have a shared codebase between your platform projects, this may be an appropriate option.
  • .NET Standard library + native bindings: If you are working with multiple platforms, and you have a shared codebase (e.g., a Forms app), this may be an appropriate option. You can use the .NET Standard library in the shared codebase, while the native bindings can handle platform-specific calls in each platform project.
 Note

If you choose to install .NET Standard library, note that it must be installed in each platform-specific project.

All components can be installed via the NuGet package manager.

NuGet

The SDK can be installed via the NuGet package manager:

  • Double-click the Packages folder in the Solution Explorer.
  • With nuget.org selected as the source, search for Airship SDK.
  • Choose either the .NET Standard library or native bindings and select Add Package.
 Note

The Airship SDK packages were updated in 2018 to reflect the modularization of the Android SDK, which is now split into Core, ADM, FCM, and a set of feature modules. The original package named urbanairship is deprecated and out of date, but currently remains in NuGet. When in doubt, check the release date of the package before installing.

Core Native Bindings for Android:

PM> Install-Package airship.android.core

Core Native Bindings for iOS:

PM> Install-Package airship.ios

.NET Standard Library:

PM> Install-Package airship.netstandard

Native Bindings

Using the native binding libraries is similar to using either the Android or iOS SDKs. Below we provide a simple comparison between setting a named user ID in the native SDK and binding library. In general, the two changes you will notice between the bindings and SDKs are:

  • Method calls are generally capitalized.
  • Getters/setters are generally converted into properties.

Android

Native Java Call
// Set the named user ID
UAirship.shared().getContact().identify("NamedUserId");
Binding Library
// Set the named user ID
UAirship.Shared().Contact.Identify("NamedUserId");

For more information on the Android SDK, please see the Android platform documentation.

iOS

Native Swift Call
// Set the named user ID
Airship.contact.identify("NamedUserId")
Binding Library
// Set the named user ID
UAirship.Contact.Identify("NamedUserId");

For more information on the iOS SDK, please see the iOS platform documentation.

.NET Standard Library

The .NET Standard library provides a unified interface for common SDK calls, allowing users to place common code in a shared location. This is ideal for working with Xamarin Forms – simply add the NuGet dependency and all of these calls should be available from your shared codebase.

 Note

Because the .NET Standard library currently has no shared interface for initializing the app (i.e., calling takeOff), you must install the native bindings into each platform-specific project.

The .NET Standard library calls are accessible through the Airship class, found in the UrbanAirship.NETStandard namespace. Full documentation for the .NET Standard library can be found here.

Implementation best practices

Make sure to set up logging. Internal logging can be valuable when troubleshooting issues that arise when testing.

Anytime you make any changes or updates to the SDK, test on a development device to ensure your integration was successful. Also make sure analytic information is still flowing to your Airship project before sending the app to production.